Rump Bump is a game I have been working on with a team of 9 members (5 artists, 4 coders). It is an arena based game where the objective is to "bump" your opposition into the edges of the arena.
What you will need...
Make a material and replicate following network (external to particle editor). Once you have set up your material, open up your fire orb particle system and add a new sprite particle emitter 'Sphere' and replicate the parameters. Mesh Data Required Spawn Lifetime Initial Size Colour Over Life That concludes The Mesh Emitter and to finish off the fire orb particle system, replicate the parameters below in a new Sprite Emitter 'Pulse'. Required Spawn Initial Size Colour Over Life Size by Life
OverviewOver the next few blog posts I'll be going over the different elements that make up the fire orb particle shown below. The main focus of this blog post is to get 'orbiting' particles as a foundation for 'trailing' particles. Take a look around. Enjoy!
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